Saturday, September 2, 2023
August Store Tournament Report and General Thoughts on Reinforcements
Sunday, July 16, 2023
Infinity Releases: June 2023
This is going to be a bit late but figured I'd make a review on the stuff that came out in June. This is a bit more releases than last month but here we go trying to cover it now.
Here is the rating scale for standard rating of the models:
The Schriber Scale according to Tanako Skyler:
1. Privateer Press levels of disappointment. Avoid at all costs.
2. Eh, not that good. But if I need to, I'll buy it for my army.
4. Now we're cooking with gas! We're in the territory of amazing and good.
5. This release made me erect. The best they ever made!
Rating: 4 (The Entire Box)
This is obviously inspired by the Marines and Firebats from Starcraft, but at least it has its own twist on it. I don't on the box but god they are pushing the limit of being an S2 model, but the design of it is very on point for Ariadna in my opinion.
Statswise, the Stigmata is a rather unique TAG as of writing this post (not withstanding the Caskuda which is coming back) since it is a TAG that hacks but without a high-burst gun perse. It has a CC stat of 20 with a E/M CCW, but you don't want to engage with it intentionally but it is helps. The last main point to this model is the aforementioned hacking, which has a hacking device but an upgrade to its Carbonite has +2 damage. The downside it also opens it up to another avenue of attack by killer hackers.
Something of a repack but it's a place to get a lot of the ninjas you are going to be using in JSA, especially the much coveted Tac Bow Ninja from Red Veil. The box here gives you two ninjas as mentioned, a Shikami, an Oniwaban (which is the same sculpt from the JSA action Pack) and Shinobu Kitsune.
So for profiles, the Ninjas as your midfield specialists for JSA. Unlike most skirmishers that are you dedicated specialists, Ninjas forgoes the usual equipment of mines and rifle-like weapons (save for one profile) for being great at CC and sporting either an AP or DA CCW depending on the profile. They tend to be on the pricier side since they are better in CC. Most often you are probably taking only one ninja in a list.
Even though the Oniwaban and Shinobu Kitsune are different units, they are the same kind of unit so I'll cover the two together. Ideally the best way to describe the Oniwaban as a whole is that they are impersonator-esque as in they act as assassination pieces for either the enemy LT or some other key piece. However they do not have the Impersonator rule and instead have a +6 Modifier on their Infiltration so it is always a roll to deploy in the enemy half. The Basic one can either be a boarding shotgun or Submachine Gun with Nanopulser, but their main CC Gear is both an E/M and Monofilament CCW. The basic Oniwaban also has CC 24 and MA 24, which makes them very lethal if it lands with either. Shinobu Kitsune only has a Monofilament CCW but has CC 25 MA5 to get that extra burst in CC. As well her cost is slightly inflated due to the Combi rifle. Most of the time I'd say the generic Oniwaban is the slightly better pick since it has the E/M CCW to force more saves even if it doesn't kill outright and how crits with Monofilament work in N4. This said, you can definitely do well with Shinobu too.
The newest box for Starmada and it comes with three models (two being new units for Starmada and one is a deployable weapon for the Sarko, the Wildparrot). I give the Sarko a 3.5 because while I really do like the design for the Sarko, I find the pose a little static. The Sekudroid though looks like he is about to put a stop to some criminal scum with his Adhesive weapon of some manner.
Critposting Memability Rating: 1
Not much for me to meme about these models honestly. Pretty solid no questions asked.
Wednesday, June 28, 2023
Arguing About Cyberpunk Ice cream: Sectorial vs Vanilla
Wednesday, June 14, 2023
Infinity Releases: May 2023
What is the Metric (You hack fraud) of how you rate models?
So what I thinking of doing is using the late Mayacast's Schriber Scale. Mostly because I am not that original but also, I think it should be honored since I think it is a pretty good way to rate Infinity models.
The Schriber Scale according to Tanako Skyler:
1. ENDLESS TRASH. DO NOT BUY AND PROXY IT INSTEAD.
4. Now we're cooking with gas! We're in the territory of amazing and good.
5. The GOAT of Infinity models. Good for even other games or just to own for non-Infinity releases.
Hulang Shocktrooper w/ 2 Crazy Koalas
Not a bad model that looks decently cool. The ribbing of his armor in the abdominal area is actually pretty cool, along with his skull helmet but otherwise it is standard Yu Jing fare. I think the highlight of this box ironically is the new Crazy Koalas, which was a much-needed update and deadly adorable.
Profile wise the Hulang is kind of meh in both vanilla and IA, but you can certainly do worse in my opinion. Just really overshadowed now that Bixie exists in Yu Jing's toolbox.
Critposting meme rating: 1
Nothing that egregious in the model. Maybe more that the only way to get new Crazy Koalas outside of tokens is this. Moving on.
Speaking on the three profiles here the only you're going to probably use the most in vanilla is Asawira, especially since it can duo with the Rafiq. In Hassassins, the Asawira cannot link with the Rafiq (for some god forsaken reason), but has the benefit of being a wildcard to any link team for a beefy beatstick and gunfighter. For the other two models, they are in Ramah together. Using them is kind of playing with a handicap compared to what else is available in Ramah, but in certain missions like Frostbyte they fulfill that role of something that can survive the cold since they are HI.
Okay so to admit my faults, I kind of have a soft spot for models dual-wielding both a rifle and a pistol, so I have high marks for Acmon and much improved over his old sculpt personally. Wish one had his gizmokit, but rule of cool wins out for me here.
Machaon is definitely a step up from his old sculpt if a bit generic. I wish they had his medikit out since he is a doctor character but otherwise, not a bad sculpt.
Makhai has a definite sassy attitude to her, which might be warranted since she is carry a huge missle launcher to drop templates on something unfortunate to fail the face-to-face against her. Otherwise kind of a static pose for her. Do like her arm plates on her and Acmon since it reminds me of Isaac Clarke's suit from Dead Space.
Wednesday, May 24, 2023
Battle Report 04: Robots Tasting Metal in the Air (ALEPH vs Spiral Corps- Radiation Leak)
(Disclaimer: I was playing an earlier version of this mission where scoring was in the first four play turns of the game instead of the last four. Hence if you are looking at it later and seems a bit off on the scoring that is why)
A Piece that may or may not do something this game
Then he deploys his two heldbacks, which were the Keltar and then Jaan Staar in that specific order, with him getting the symbiobomb and then the Draal getting the Symbiomate. I of course held back the Liberto minelayer to lock up Jaan Star and makes sure if he was going to Symbiobomb Hippolyta he'd have to pay the price for it potentially.
I elected Hippolyta as my master breacher and my opponent chose Neema. In which in this mission, it gives Zero-G terrain but the main thing is D-charges to use to blow open the door.
In my turn I would try to exploit the Spiral Corps Player's over-extension as much as possible.
While this turn is written shorter than I would have wanted, it is truly the main focus of my turn for the part.
Round 2
Turn 2 Spiral Corps
Realising he had lost a good chunk of his haris, my opponent decides to use Neema to get into the room and start having points in the room to score. However, the Mk.2 Hacker was able to Isolate Neema after two orders he spent trying to blow open the door with her D-charges. The rest of the turn was used to reposition his Helots and then having his Taagma Sniper watching over the lane where I could make one potential run to heal Hippolyta, in which he put unconscious with his Igao after sneaking up my flank.
The game went to me in a 7-1, as my opponent managed to disable one of the safety looks on his final turn.
Final Thoughts
This is a little more delayed than I wanted to be, but I wanted to talk about the mission more than the game itself even though it was fun to play.
My thoughts on it is that it delves into the asymmetrical aspect Infinity that is present in the gameplay, but I feel doesn't get explored in the current design climate of ITS. I may get a few more games in before I have a solid take on Radiation Leak, but I like the main gist of it.
The couple critiques I might have is that it falls into the trap of Looting and Sabotaging where it is highly discouraged that you want to repair the Reactor as the defending player, since the failure state is that you are giving your opponent free points if you fail. While this is mitigated by the fact that the reactor always is on the table and can still repair it at 0 STR, it punishes factions with average to below-average WIP (looking at you PanO) if they have to be the defending player.
The main suggestion is that failure state of the engineering skill should not be applied, or perhaps the use of command tokens allowed to reroll failed rolls.
The second critique is a bit minor but the safety interlocks may not affect the game too much after the door has been blown open by D-charges or whacked with an anti-material CC weapon. The way this could be changed is that you cannot destroy the doors but at the same time, it takes away a tactical option.
Sorry this took longer than I wanted to get out but I had some IRL stuff that happened and was in a bit of a funk. Currently I am working on a post about Impersonators which is kind of going slow since I am currently not playing a faction who runs them. Hopefully I can get it out soon-ish, but I want to have ALEPH be my main focus for the next few months (I.e around 3 more batreps or so).
Tune in next time!
Thursday, April 13, 2023
Adepticon Tournament Report
Sunday, March 19, 2023
Pre-Adepticon Adepticon (or The Evening Setup of The Two Day Tournament)
While I am planning to do the narrative event and duos tournament, the main focus of this post is to talk about the five main missions of the ITS event. The mission lineup is Power Pack, Unmasking, Supplies, Countermeasures and Decapitation. The faction I am taking- due in part of Critposting's 'democracy'- is vanilla HaqqIslam.
In truth, this actually works out well since for the most part HaqqIslam can do all these missions quite easily. For the most part, I have built my lists to tackle the mission line-up. I hope to place in the top half if I can, if not I am there to have fun and see some people I have not seen in a while.
So here is my lists I am planning to take and why I have made my lists like this:
List One: Power Pack/Unmasking/Decapitation
Naffatuns were chosen to be the lieutenant and decoy as the points were needed to have two Ghazis with Jammers to guard the DZ but potentially lock out the opponent's specialists. The Nadhir can act to grab the box in Supplies or stop the opponent from doing so.
While I am happy with these lists for the most part, the one mission I may struggle with the most is Countermeasures if I cannot get the first turn. That said, I am confident in my lists to get it done.
Tuesday, February 28, 2023
Update: Lack of Battle Reports and Goals for the Year
Alright I know I've been dead for the past 5 months here but I am alive. November through December tends to be my busy season at work so it leaves me with little gaming time during the Holidays. Also as well I've been playing a lot more HaqqIslam in preparation for Adepticon which while I could write battle reports, it would kind of paint me as a HaqqIslam main which not entirely true. In the future I'll write up a tournament prep post about my lists I am taking, along a tournament write-up with how I did.
As for the main post, I have a few main plans for the year of 2023 when it comes to Infinity.
First off for gaming goals I was planning to restrict myself from two things: a) Not Playing a Sectorial for the entire year and b) Not playing PanO. This is more to challenge myself to kind of go against the grain of my meta being sectorial-centric and kind of challenge my list building by not taking non-duo links. The PanO restriction is more for the fact the last few non-store tournaments I have taken PanO of a certain flavor of PanO and kind of want to get out of my comfort zone to some degree.
After Adepticon I am torn between playing Vanilla Ariadna or Vanilla ALEPH next. One might lean towards the depending of how much of either army is painted.
As for hobby goals they are more hobby guidelines. The first is to get two of my non-PanO armies to a 95% or where at least most lists I make have 100% painted models in them. Not related to Infinity, but getting back into Blood Bowl with the 2020 ruleset so planning on rounding out my Human team and then picking up two more teams (which I might lean towards the Amazons, Elven Union, Wood Elves and Khorne since those are the ones that most intrigue me).
Anyways, I plan to have make a post about something Infinity-related but not sure yet. Hopefully before Adepticon.
Saturday, October 8, 2022
Battle Report 03: "A Certain Word" the Police (HaqqIslam vs. Starmada)
The mission was Frontline, playing with the new ITS 14 rules.
HaqqIslam:
I have been running an approximate version of this list for a while now and enjoy it. It for the most part deal with enemy hacking presence outside of Nomads which it might struggle against or the more elite hacking elements of Combined Army like an Anthemathic. The first group also has a lot of orders to push but also Zuleyka to have that expendable attack piece to potentially do some damage, along with a Fiday to either scaple a piece out or in the case of this mission act as points in a zone.
Knauf also acts as a really good long-range piece of if he has something standing up in ARO to deal with, along with guided to threaten him if needed.
Starmada:
I will admit I have very little experience with Starmada listbuilding despite this being the second battle report against them. This is also a recreation off memory what he played so the groups may be wrong from what was in the battle, in which I think the core may have been in group one and various other things in group two. This said I think I am confident in saying this is what he was running.
This said, the basis of this list is solid from what I know about Starmada. He does have some ways to threaten me from all sides and has a few forward deploying models to get into the zones, along with him having a few disposable warbands that can threaten me if I am not aware of how things are deployed. Overall, something I could consider a good list despite the shortcoming of what I see with Starmada and their lack of marker state units and some staples of O12 that they really miss out on.
Turn 1: HaqqIslam
Since his Crusher had a good position to see my ghazi on the right and middle, the units that went impetuous was the BSG+E/Marat Ghazi on the farmost left and threw smoke. During this I spent and order to move the Ghazi up the stairs and took a shot at the Betatrooper, but the Betatrooper managed to make its dodge. Then I spent Zuleyka's actual order since I did not want to risk losing Zuleyka to his turret, which she then threw smoke down to block its line of sight. Then the Muhktar Duo moved up, with the Red Fury having to take a couple orders to shoot his turret off the table.
I end up winning 5-2 because I had my closest and middle zone with two classifieds, and he had his closest zone and a classified.
Final Thoughts:
While I think most of the game had gone in my favor, I think it could have gone in my opponent's favor and would have been a harder game if he had managed to put me in Loss of Lieutenant. The Deployment of Knauf was definitely risky but I feel if he was not watching the Law Keeper he would have done a lot of damage along with it.
Anyways, fun game to my opponent and hope to see you soon!
Since it is October, it means it is Haqqtober. For now, I am maining vanilla Haqq more than I'd usually would but soon I'll be going back to my first love of PanOceania and give MO a go.
August Store Tournament Report and General Thoughts on Reinforcements
So I've been kind of lacking in posts, and it's mostly due to trying the new Reinforcements rules and focusing on hobby projects for...
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Heya, I figured I'd write up another battle report, this time writing one up for WiseKensai's Bromad Academy challenge. As a littl...
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So I've been kind of lacking in posts, and it's mostly due to trying the new Reinforcements rules and focusing on hobby projects for...
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This is going to be a bit late but figured I'd make a review on the stuff that came out in June. This is a bit more releases than last ...

