Showing posts with label Infinity. Show all posts
Showing posts with label Infinity. Show all posts

Saturday, September 2, 2023

August Store Tournament Report and General Thoughts on Reinforcements

So I've been kind of lacking in posts, and it's mostly due to trying the new Reinforcements rules and focusing on hobby projects for an event coming in November.

But I thought I'd write a tournament report with a short write up of my games but with the goal of kind of explaining how Reinforcements feels at the current time.

My Lists:

So since Exrah had returned and I've been playing the faction as is, I went with Combined Army. 




So the first list is clearly a vanity list with the Avatar with the intent of just playing it only for Mindwipe, matchup permitting. That said, I could also use this for supplies if I feel spicy about it.




The other list is built with Countermeasures in mind but it definitely can do Mindwipe and Supplies without any problems in list building for the most part.

I will kind of admit CA feels rough to build reinforcements for. This will go into detail on my overall thoughts but the fact you have to take a Nox Trooper, Morat Vanguard or Unidron feels hefty as a tax for what I usually like to take in a list. As well I didn't get as much practice with these lists so it might not be the best I could have done.

Game 1: 

Bye sadly. That said I managed to watch a little bit of agame which was a Tohaa mirror match and how rough that can be for both players. Though I I would be lying if I said I wasn't intrigued since they were good players piloting them.

Game 2: vs. Tohaa (Countermeasures). Loss 2-6


This was a bit of a rough game. I didn't deploy as good as I could and I had Nourkias get-got on the first turn. I did manage to score one classified on the first turn, but Extreme prejudice eluded me because I outright killed his Greif Operator instead of just putting him unconscious. In return I didn't push with my Speculo when I should and tried to do as much damage as I could since he got Extreme prejudice off it because of Tohaa bullshit known as Endgame (lol). Certainly could've played it better but is what it is.

Game 3: vs. JSA (Supplies). Won 6-2.
This is not my proudest game (or moment) as I played my Avatar list against a new-ish player. That said, I kind of ran over my list and what he did, and for the most part he did the correct thing and ignored the Avatar and played towards objectives when he could. 

My reinforcements never came in since it was only a two round game but his managed to get on and get one of the boxes away from me. I did make a comeback since I possessed his Anaconda and my Gaki managed to kill a CSU and Miranda to have him drop the box. He managed to get it back after saving against a Explosive shot from the Avatar.

Final thoughts:

So I had two games of reinforcements before this, and then three for the tournament so I figured five games would be good to explain my thoughts.

In concept, I think Reinforcements is a great addition to the game and a good way to have another format to play in. Especially since it is a format that feels like the Alpha Strike doesn't feel as strong. This said the execution is something that is...mixed at best for me, even though I enjoyed these games. 

And it boils down to two things:

1) the Commlink is quite the tax in a game mode where you need to play it. So instead of having 250 pts and 5 SWC you're essentially down 18 to 24 pts and half an SWC in your list. 

It does make list building quite awkward since the player has to take it. 

2) The reinforcement section feels quite hard to list build for properly, as not everything alings at a perfect 100 points. And tied to that, you cannot go over either limit for either the main or reinforcement sectiom, so depending how it is built either the main list or the reinforcement section might be at an awkward shortage of points.

So it goes to the main question: Will I play it again?

I think so but I don't think I'd want to do it in a competitive setting, at least in its current iteration of Commlink and a few tweaks to the mission. I am assuming latter problem will have the newest ITS mission pack in mine for that. The former is a larger issue I take with that hampers my enjoyment of what is otherwise fun and unique game mode.

As for the specific faction I played?

As much as I enjoyed being able to field the bugs again, Combined Army felt really hampered by the Commlink tax just to take them. Granted I did kind of go full-on meme mode with the Avatar in reinforcements, but from the few games I played with it in reinforcements the Avatar more often feels like an hindrance more than a help to reinforcement lists.

As well the Reinforcements profiles CA gets are good but feel rather limited what you can do with them, as you don't have any doctors/paramedics nor durable pieces outside the Caskuda. Granted the former kind of feels thematic since the Exrah do kind of die easily.

But at least I'll admit some of my opinions of reinforcements is colored by the fact I played only CA, but I kind of stand by reinforcements as is feels in a beta stage still.

So for now any battle reports for Reinforcements might be limited, if non-existent.

Sunday, July 16, 2023

Infinity Releases: June 2023

 This is going to be a bit late but figured I'd make a review on the stuff that came out in June. This is a bit more releases than last month but here we go trying to cover it now.

Here is the rating scale for standard rating of the models:

The Schriber Scale according to Tanako Skyler:

1. Privateer Press levels of disappointment. Avoid at all costs.

2. Eh, not that good. But if I need to, I'll buy it for my army. 

3. The Corvus Belli Standard Work. 
4. Now we're cooking with gas! We're in the territory of amazing and good.
5. This release made me erect. The best they ever made!

And here is the Infinity Critposting Memeability Scale, introduced in the May release coverage. This is only a rating to 1-3 on how silly, memey or other factors that make it out here in terms of CB standard:

1. Eh, not too Critpost-y. Little meme potential.
2. Possible memeability but also soon to be beaten like a dead horse. 
3. Truly the peak of Critposting. 

Patchers, Structural Response Team




Rating: 4 (The Entire Box)

This is obviously inspired by the Marines and Firebats from Starcraft, but at least it has its own twist on it. I don't on the box but god they are pushing the limit of being an S2 model, but the design of it is very on point for Ariadna in my opinion. 


Profile-wise this is where the Firebat comparison comes in. At 


Infinity Critposting Memeability Scale: 3

Truly this does start breaking what should be an S2 model. Also all the continuous damage on the model makes this wild in Kosmoflot along with fitting that retro-future style Kosmoflot is going for.

O-Yoroi Kidobutai




Rating: 5

Seriously I am shocked how well the new O-Yoroi turned out and looks a lot more bulkier and less fiddly than the previous N2/N3 sculpt. As well, the box gets the new Crazy Koala sculpts which were rated lost month. Definitely a bonus but I wish it did come with the pilot, like always.

Stats-wise it's a pretty good gunfighting TAG with BS 14 and a AP HMG. Though the main gimmick of it being good in CC is something you shouldn't be proactively trying to get into CC, but use it as either a defensive tool or attack of opportunity. Especially with the Crazy Koala being dropped before engaging since it can force the opponent into an ARO tree they have to deal with 

Critposting Memeability Rating: 1

Since the O-Yoroi also came with the new Crazy Koalas like the Hulang this month and the Sputnik pack, it is clear the Crazy Koalas won out in this box because it is the better of the profiles in their respective faction. Otherwise just a solid model.

Sputnik Remotes




Rating: 2.5

It seems that this is a prepack of the old Tsyklon and Lunokhod remotes. Though this is a way for Nomad players to get the new Crazy Koalas... despite the Morans recently getting a new set of models earlier this year. It was something that is kind of infuriating but something tells me the design of the new Crazy Koalas weren't finalized in time.

Looking at the stats for both of them remotes, the Tsyklon is a gun fighter with the ability to shoot out pitchers to extend your hacker range. Which as a Nomad player, it certainly helps to have more out besides Morans.

The Lunokhod is the one that supports the backline with minelayer with the aforementioned Crazy Koalas but also templates on the bot himself.

Critposting Memeability Rating: 3

Seriously, the fact the new Crazy Koalas for the Nomads in the box with the old style battle remotes is certainly the most bafflingly. Not only that, I feel the the Lunokhod is more than likely gonna be a proxy for a second Tsyklon or Vostok if you didn't buy into Crimson Stone (which as a newer Nomad player, you should have).

Stigmata




Rating: 3

Certainly, a fine model, but it personally doesn't stand out too much for me. It is kind of a static pose but it gets the job done. The cloak and religious imagery on the paintjob looks amazing but sadly the imagery does not look like on the model basekit it seems like. 

Statswise, the Stigmata is a rather unique TAG as of writing this post (not withstanding the Caskuda which is coming back) since it is a TAG that hacks but without a high-burst gun perse. It has a CC stat of 20 with a E/M CCW, but you don't want to engage with it intentionally but it is helps. The last main point to this model is the aforementioned hacking, which has a hacking device but an upgrade to its Carbonite has +2 damage. The downside it also opens it up to another avenue of attack by killer hackers.

Critposting Memeability Rating: 2

I know you people are making UWU Stigmatas. Don't lie to me.

Rodoks




Rating: 2 (If you decide to get them)

A set of kind of disappointing sculpt for a somewhat disappointing unit. Which is kind of fitting for the Rodoks. What you get is an SMG, Missile Launcher and Spitfire Rodoks, which in this box 2 of the 3 models are worth taking as is.

Looking at the stats, these monkies have Super jump and mimetism, but you are paying in the 20-30ish points for a 1 Wound model with 2 ARM and 3 BTS and only BS 12.  The submachine gun profile has Strategic Deployment, which to this day arguments as to how it works still goes on. 

My take is that you declare the link team at that point but the models in the link team can deploy further than before. But I've never seen this rule played in person sadly.

Critposting Memeability Rating: 3

As of right now, Rodoks will still be one of the worst units in the game. And currently I think they are worse than their N3 counterparts which had killer hacking devices and 2 light shotguns (or would be +1 Burst in this edition).

If you managed to win a game with Rodoks I'll give you a secret prize.

(Fun side story is when the Adepticon Seminar was showing off the new upcoming releases, the Rodoks got shown and the room went quiet in abstract disappointment).

JSA Expansion Pack Alpha




Rating: 4

Something of a repack but it's a place to get a lot of the ninjas you are going to be using in JSA, especially the much coveted Tac Bow Ninja from Red Veil. The box here gives you two ninjas as mentioned, a Shikami, an Oniwaban (which is the same sculpt from the JSA action Pack) and Shinobu Kitsune. 

While I think this box is definitely great for it's value for a newer player, I'd highly recommend getting the Domaru and Tanko box first since most JSA lists focus on Samurai link teams.

(This said, the poses and sculpts for thjs repack are really good so getting them for that reason alone is definitely not a bad thing in my book. In fact, I think the JSA range is my top favorites in Infinity)

So for profiles, the Ninjas as your midfield specialists for JSA. Unlike most skirmishers that are you dedicated specialists, Ninjas forgoes the usual equipment of mines and rifle-like weapons (save for one profile) for being great at CC and sporting either an AP or DA CCW depending on the profile. They tend to be on the pricier side since they are better in CC. Most often you are probably taking only one ninja in a list.

Even though the Oniwaban and Shinobu Kitsune are different units, they are the same kind of unit so I'll cover the two together. Ideally the best way to describe the Oniwaban as a whole is that they are impersonator-esque as in they act as assassination pieces for either the enemy LT or some other key piece. However they do not have the Impersonator rule and instead have a +6 Modifier on their Infiltration so it is always a roll to deploy in the enemy half. The Basic one can either be a boarding shotgun or Submachine Gun with Nanopulser, but their main CC Gear is both an E/M and Monofilament CCW. The basic Oniwaban also has CC 24 and MA 24, which makes them very lethal if it lands with either.  Shinobu Kitsune only has a Monofilament CCW but has CC 25 MA5 to get that extra burst in CC. As well her cost is slightly inflated due to the Combi rifle. Most of the time I'd say the generic Oniwaban is the slightly better pick since it has the E/M CCW to force more saves even if it doesn't kill outright and how crits with Monofilament work in N4. This said, you can definitely do well with Shinobu too.

The last model in the box is the Shikami, which is a CC-oriented HI like the Hulang. While cool in concept, it is kind of let down by his weaponry, with profiles a Contender with Flash Pulse and Assault Pistols or Combi-rifle with D-Charges. With CC23, MA 3 and a AP+DA CCW he can be lethal in an up close fight. The problem is the lack of Smoke Grenades to cover his approach up field. At most you may only take one to be your solo striker piece of your list allows for it.

Critposting Memeability Rating: 2

With 4 of the 5 models out of the box, you can make a list that is very close to a 'blank courtesy list'. Will I think it will be a good list? More than likely not unless you know how to pilot expensive one wound models well.

Will it be fun? Oh yeah.


Starmada Expansion Pack Alpha




Rating: 3.5 (3 for the Sarko, 3.5-4 for the Sekudroid)

The newest box for Starmada and it comes with three models (two being new units for Starmada and one is a deployable weapon for the Sarko, the Wildparrot). I give the Sarko a 3.5 because while I really do like the design for the Sarko, I find the pose a little static. The Sekudroid though looks like he is about to put a stop to some criminal scum with his Adhesive weapon of some manner.

For these new profiles, the Sarko is kind of a generic level camo skirmisher with interesting kit. Instead of having a combi-rifle, their weapon loadouts only consist of either a submachine gun or boarding shotgun. As well he has climbing plus to reach up to objectives that are high up on buildings. It also have a wildparrot in one of its profiles, which can give him the option to go HI or TAG hunting depending on what you are up against. 

The Sekudroid is a non-lethal (save for a heavy pistol) but cheap option to fill your Betatrooper links out. Sporting either the Adhesive launcher or Akrylat-kanon in unison with a +1 burst flash pulse. While it cannot get an additional burst being in a link team anymore, the flash pulse is a nice backup piece of needed. 

Critposting Memability Rating: 1 

Not much for me to meme about these models honestly. Pretty solid no questions asked. 


Thursday, April 13, 2023

Adepticon Tournament Report

So over the last weekend I had participated in the Adepticon 2-Day Satelitte Tournament. While a good amount of our local guys made it down, there was a good amount from the greater Midwest region of the US and a good amount that came from California and other regions. 

At the end I'll post the faction breakdowns and who the overall winner was but I wanted to go through my games.

So a spoiler to the set-up, I went 2-3 but all my losses for the most part were really close games. I got 30th which is not the top half of the rankings I think I did well all things considered.

Game 1 vs. White Company (Power Pack) Win 6-4:


So this was a more contentious game I felt a bit bad for winning but I managed to get a 6-4 due to the fact I had flipped both consoles and managed to have a turn where I camped on his objective with the Fiday. 

I won the LT and decided to choose deployment since I wanted to have what I thought was the better side and then force him to go first. In general there was a good trade of both of us losing our units but he managed to kill more since most of the time I had avoided his linked Haidao sniper that was watching a lane he could see. His last turn he had his Guilang walk over to my console since I didn't have anyone standing up, but come my turn I managed to shoot it off and made an attempt to get someone on his console and failed.

The contentious part of this game is were my opponent had pressed the antenna first, but decided not to flip them back after I had activated them. And this was him believing that the Activated antenna in Power Pack account for both players and not the one who activated it last. As I explained it to him at the end of the game, I could sense he felt robbed of a game he could have won. And if he had remembered that part, I definitely think he would have won with one more point over me and his play on his last turn to have Hawkwood and the linked sniper watch over his console was a solid tactic to avoid me getting the console.


Game 2 vs. Dahshat (Unmasking) Win 7-3: 

There were some deployment and play mistakes I had made this game, but in general I think I had done the best I could to pull the victory from the Jaws of near defeat.

I won the LT roll, which I took first turn in order to get the drop on one of his HVTs if possible. I held back my two Fidays which of course one got locked up by a Liberto mine layer. Kind of sucks but is to be expected since I assumed he wanted to protect the real HVT. 

First turn comes up, which I try to get the console far up the building. The Barid KHD gets shot, so now I had to shift my game plan, so my Asawira+Rafiq duo had to reach the middle one and managed to kill one of decoys. The only thing I really managed to put down is his Rui Shi. 

My opponent's first turn came up and he managed to get a lot done. He managed to repair his Rui Shi after not electing to impetuous with McMurrough. He gets the left console and managed to guess the right one and kill it with McMurrough. McMurrough had managed to do a decent amount of damage this game, but managed to put him down. During this he managed to position his Haris to grab the button next turn. That said I was down on some major pieces to kill his models. 

The rest of the game, I had managed to kill the Haris with the Krakot renegade, flip the rest of the consoles to get his other decoy and his main one, and be managed to only switch one of the three I pressed (especially the annoying one on top of the building). The main HVT of his was killed by a guided missile, and kept him from flipping both. So I was cautiously confident going into the third round since I was doing pretty well at this point.

Game 3 vs. Kosmoflot (Supplies) Loss 2-3:

So this game was played against John Carlson (aka MooingFish) of the Swiss Miss Gaming podcast. Knowing he was playing Kosmoflot I had to snap pick first turn if I can, grab a box or two if I can and then have a defensive set-up against his bears if he had them...

Which guessing correct, he was running a double bear list and Mirage-5 so I had to set-up my Ghazis Jammers at certain defensive points to stop either his bears or Duroc and make a mess of my backline. I set up my Fiday by some stairs to see if I could bait him into spending orders on him. IIRC he electric to strip orders from the small group the Fiday was in. 

First turn comes, and I managed to complete most of my objectives I had wished to do. Both of my Muhktar models went NWI to Uxia's shotgun template but managed to put her down so I could get the box and then put my Muhktar Red Fury in suppressive while my Muhktar hacker ran back with the box to hide. His first turn he had to contend with Knauf and Muhktar Red Fury watching his deployment zone and his bears unable to run up under the cover of smoke. That is when he brings in Margot and shot and Knauf, killing him. Then he moves her up and then kills my doctor and then tries to kill my Muhktar hacker, but gets clipped by my Ghazi's chain rifle and went unconscious afterwards. Sadly I revealed my Nadhir a bit too early thinking I could get the drop on Margot but she was just out of range of my Flammenspeer.

Second turn comes around and all we both managed to do is get some stuff moved up.  My turn but I lost my Fiday to an unlucky crit from his Rokot but managed to guided missile one of his pieces to get a free kill as I move my Muhktar hacker back. Then I put my Muhktar and Nadhir in suppressive fire. He tries to grab the box but multiple failures means he had to waste more orders on it than expected. Then he uses UKR to engage my Nadhir in suppressive fire but my Nadhir managed to live and put UKR in NWI.

Our last turn I failed to get the box from his Irmandino who grabbed it, putting both my Asawira and Rafiq into unconscious just to get the job done. However my Asawira managed to make his Regen roll and basically watched the box he failed to pick up. All my opponent managed to do was run up with William Wallace and get a classified.

In the end he managed to win 3-2 because we both had boxes but managed to do a classified over me. Which in fairness, this was the most fun game of the tournament I had. Now I was going into day two with a 2-1 record.

Game 4 vs. USARF (Countermeasures) Loss 2-5:

This game was against a local by David Clark. Since he won the LT roll, he electric table side and I got the first turn. This would play into how the game went on since he managed to get a table side that got his Marauder sniper watching most of my side of the table, which made it hard to maneuver around. The first mistake I made was not using my Fiday to hunt his obviously where it would have not stopped his Marauder sniper, he would have had the first turn to do anything. Instead I have wasted a bunch of orders trying to take out his linked sniper and then only get a classified. Then he had his first turn where he maneuvered the rest of his big link, and he kept healing since he kept making his saves from being outright killed by my Nadhir. 

Second turn comes around and I managed to get another classified but I only managed to kill some chaff and that is it. His Wardriver survived my attack, in which he used to have his total reaction Traitor Mul to kill my Muhktar Red Fury in his turn and then got three classified in one go.

In the third turn, I was in retreat. The best I could do was try to grab one more classified since the rest were hard to grab. However the last classified grab I failed the roll and then called it there. 

This one was close on objectives but with some other play, I definitely think I could have done better with this game.

Game 5 vs. Military Orders (Decapitation) Loss 4-5:

This is the case of essentially having a game in the bag, and then going too hard for points that I wasted my advantage.

I won the initiative and decide to take the first turn. This mean I set up first, which I put most everything in a defensive set-up, save for the two Fidays and Knauf I held back to set up after his HVT drop. While not having a hacking network like Nomads, I still set up in a way to protect Saladin from a Santiago drop or have my opponent come in from the side. He sets up having his link hiding but defending the lane if possible, and his Sepulcher knight in a defensive position where it would be hard for him to get to without a good expenditure of orders but in a position to strike when needed. As expected he also had a Raveneye with E/M mines and a hidden deployment Trinitarian minelayer with a regular mind.

My first turn comes around and I use it to basically use my Krakot to take out his two HVTs instead of my Fidays to use them for later. The Krakot managed to trip both of the mines, take out a couple bots (especially a flash pulse bot that managed to blind Knauf for a turn) and put a wound on the Sepulcher knight after guessing the correct one. The rest of the turn for me was repositioning and protecting my right-most HVT. His first turn came around and managed to do a lot of damage with a Crusader Brethren. First he used his Sepulcher Knight to kill my Krakot but I managed to put him down in an rather unlucky armor roll. Then he went on his attack run with his Crusader Brethren. During this I revealed my Liberto to try and stop him but failed. My Ghulam Doctor, regular Ghulam, missile bot and Liberto died so now I felt like I was down on points. 

Turn two came around and my main goal was to try and get rid of his Brethren, which Knauf managed to do after an great expenditure of orders but then I managed to have my Awasira duo run up and do a decent amount of damage by taking out his Order Sergent HRL and his Raveneye but managed to e/m mine my Rafiq. Kind of sloppy but it was still worth amount the damage I did. I end with my Asawira repositioned into my deployment zone and then watch over the approach into my DZ and then the flank. His turn comes around and he brings his knight in, he kills my other Ghulam and then I stopped him in his tracks, backing up an attack he made when he realized that Knauf would get him out in the open. This is were he revealed his Trinitarian and killed my HVT, and then saved against the mine I laid the turn earlier. Then he ended his turn there. 

Third round is where I threw away the victory I had by trying to get more points. This was more due to using my Fidays very aggressively to kill his models, and then Al-Jabel had wasted a bunch of orders trying to kill both the EVO bot and his Teuton LT. Here what I have should have done is hold back a few orders to reposition my Fidays and have them re-impersonate to give them a layer of protection. The last turn of the game comes around and he engaged my Fidays. One I tried to shotgun with his Order Sergent who he healed, and we both died. And then I tried to smoke with Al-Jabel and then he died, which my opponent ended his turn there. 

The game ended in a 4-5 win to my opponent, with my amount alive was 6 points off from what my opponent had left. This was a great game but it came down to me getting tunnel-visoned and then some bad luck. I'd say it was one of the closest games of the event.

Final Thoughts:

While I had a 2-3 record for the event, the main tournament was great fun. While I had played the two other events, I wanted to focus on the main event.

This was my first time doing a vanilla army instead of a sectorial, and a non-PanO army. While I view myself of as mainly a Sectorial player, I wanted to spend the year playing Vanilla armies to get more out of my comfort zone. I found vanilla Haqqislam a great departure but similar to how I like to play most of my other armies that are not PanO sectorials. When I go back to sectorials, I might grab my Hassassins and given them a go, along with JSA since the new O-Yoroi dropping. 

Sorry for the delay on this post but I tend to be slow with write-ups and kind of wanted to decompress from talking about Infinity for a bit. Though I plan to get back to writing battle reports, with some vanilla ALEPH coming up. And a possibily long-winded post about a primarily sectorial player playing Vanilla armies.

Sunday, March 19, 2023

Pre-Adepticon Adepticon (or The Evening Setup of The Two Day Tournament)

With Adepticon nearly two weeks away, I can assume many are trying to get painting goals done and trying to work out lists. As for me I am quite excited to come back to Adepticon for my second year, especially since I am planning to do four days' worth of Infinty events. This is something I might regret later but going to enjoy the day of. 

While I am planning to do the narrative event and duos tournament, the main focus of this post is to talk about the five main missions of the ITS event. The mission lineup is Power Pack, Unmasking, Supplies, Countermeasures and Decapitation. The faction I am taking- due in part of Critposting's 'democracy'- is vanilla HaqqIslam. 

In truth, this actually works out well since for the most part HaqqIslam can do all these missions quite easily. For the most part, I have built my lists to tackle the mission line-up. I hope to place in the top half if I can, if not I am there to have fun and see some people I have not seen in a while.

So here is my lists I am planning to take and why I have made my lists like this:

List One: Power Pack/Unmasking/Decapitation 




Since Unmasking and Decapitation require you to kill HVTs, it seemed like a no-brainer to take a list that both ran a regular Fiday and Al-Jabel. If I was going to do that for those missions, I figured I would make this list my Power Pack since I can use the Fidays to either camp on his console to rack up objective points as well as forcing the opponent in an awkward position they would need to deal with turn 1.

Saladin is the lieutenant since he does have NWI and the identity of the LT is known in Decapitation. While it does make him a potential target his value bringing that extra command token and order each turn will help to squeeze out one or two more orders to get the mission done. Hackers and guided missiles are here to give me another attack vector if needed, with my main guns in the list being my Asawira Spitfire in a duo with the Rafiq and Knauf. Zuleyka and of course (and the surprise Krakot) makes an appearance since she will provide corner guard duty and smoke until I can use her to make an attack run to do as much damage as I can.

The rest of the list is my backup specialists like the doctor, as well as the chaff and order monkeys. There is only one Daylami instead of two or more to give me an option to have the Liberto lock down a lane or be a potential held back to lock up any enemy Impersonators to protect Saladin.





List Two: Supplies/Countermeasures




Since these missions are more specialist heavy, I changed a few things around from the other list to this one. Running both the Muhktar and Awasira+Rafiq Duos, this gives me enough coverage on the board to get the supply boxes and most classifieds in the deck. The largest omission in this list is any kind of Engineer. This is due in part to Haqq not having great access to an Engineer that can be generally useful. There is the Govad Engineer but needing other things for my list I decided to leave it out and hope the engineering classifieds do not pop up during the game that is Countermeasures. 

Naffatuns were chosen to be the lieutenant and decoy as the points were needed to have two Ghazis with Jammers to guard the DZ but potentially lock out the opponent's specialists. The Nadhir can act to grab the box in Supplies or stop the opponent from doing so.



Final Thoughts:

While I am happy with these lists for the most part, the one mission I may struggle with the most is Countermeasures if I cannot get the first turn. That said, I am confident in my lists to get it done.

I hope to see you all at Adepticon if you come! 

Tuesday, February 28, 2023

Update: Lack of Battle Reports and Goals for the Year

Alright I know I've been dead for the past 5 months here but I am alive. November through December tends to be my busy season at work so it leaves me with little gaming time during the Holidays. Also as well I've been playing a lot more HaqqIslam in preparation for Adepticon which while I could write battle reports, it would kind of paint me as a HaqqIslam main which not entirely true. In the future I'll write up a tournament prep post about my lists I am taking, along a tournament write-up with how I did.


As for the main post, I have a few main plans for the year of 2023 when it comes to Infinity.


First off for gaming goals I was planning to restrict myself from two things: a) Not Playing a Sectorial for the entire year and b) Not playing PanO. This is more to challenge myself to kind of go against the grain of my meta being sectorial-centric and kind of challenge my list building by not taking non-duo links. The PanO restriction is more for the fact the last few non-store tournaments I have taken PanO of a certain flavor of PanO and kind of want to get out of my comfort zone to some degree.

After Adepticon I am torn between playing Vanilla Ariadna or Vanilla ALEPH next. One might lean towards the depending of how much of either army is painted. 


As for hobby goals they are more hobby guidelines. The first is to get two of my non-PanO armies to a 95% or where at least most lists I make have 100% painted models in them. Not related to Infinity, but getting back into Blood Bowl with the 2020 ruleset so planning on rounding out my Human team and then picking up two more teams (which I might lean towards the Amazons, Elven Union, Wood Elves and Khorne since those are the ones that most intrigue me).  

Anyways, I plan to have make a post about something Infinity-related but not sure yet. Hopefully before Adepticon.

August Store Tournament Report and General Thoughts on Reinforcements

So I've been kind of lacking in posts, and it's mostly due to trying the new Reinforcements rules and focusing on hobby projects for...